LADIES AND GENTLEMEN,
For the first time in the Societas Via Romana, we proudly present:
!!!!!!!!!! Gladiator Combat !!!!!!!!!!
Every participant must submit
three gladiators to take part in the combats. Each gladiator must have a unique name. Participants must also choose what type their gladiator will be, chosen from this list:
1.
Dimachaerus: he fights with two swords.
2.
Eques: he fights on horseback against an other Eques; armed with and sword and small shield.
3.
Hoplomachus: he fights with a spear and a semi-round shield, also holds a sword to use if necessary.
4.
Murmillo: he fights with a long sword (spatha) and a round or rectangular shield; wears a helmet with a fish on top.
5.
Retiarius: he fights with a net and trident, has a dagger to use if necessary; wears only light protection.
6.
Secutor: he fights with a sword, wears a large round or rectangular shield and a plumed helmet.
7.
Thraex: he fights with a small round shield and a scimitar/sabre.
Participants can choose three gladiators of the same type, or three different types, or two of the same type, etc.
In choosing the types of your gladiators, the following should be taken into account:
• Each gladiator type has its own specific ‘
moves’ (see further).
• Each gladiator type has different
hit points (see further).
Like in the Ludi Circenses, each gladiator also has
four features, and eight points should be divided among them by the participant (please not that ‘force’ already has a certain value according to the weapons of the gladiator type – see further). The four features are: ‘
force’, ‘
speed’, ‘
dexterity’ and ‘
tactics’.
The combat will be as follows: Gladiators are
drawn by lots to form fighting pairs, taking into account that certain gladiator types can only fight some specific other types (see further). If no opponent is available, a random fighter will be created. Then the
dice is thrown to determine which fighter begins the fight.
And then the actual combat starts. At
every turn (one move) the
dice is thrown and the appropriate
action (see further) is executed. Thus six actions are possible for each gladiator type. Then
hit points are extracted, if appropriate. And then the turn goes to the
opponent. The gladiator who first loses all his hit points, loses the combat.
These are the gladiator types who are limited in their possible opponent types (otherwise almost all combinations are possible):
1. Eques: only against Eques
2. Retiarius: never against Retiarius
3. Thraex: never against Retiarius
And here are the gladiator types, with their hit points, their standard ‘force’ points, and their six moves, plus the amount of ‘force’ (F), ‘speed’ (S), ‘dexterity’ (D) and ‘tactics’ (T) needed for each move.
1. Dimachaerus: 30 hit points -- force: 4 (2 gladii)
1: attack with one sword to breast (5 hit points damage to opponent) F3
2: defend with two swords against coming attack (-5 hit points damage to opponent at next turn) T3 D3
3: hold off opponent with one sword whilst attacking with the other (10 hit points damage to opponent) D4 F2 T2
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: attack opponent sword arm (5 hit points damage to opponent - opponent loses 1 force in rest of combat) F2 T4
6: use two swords to chop off opponent head (immediate death if not defended) F5 S4 D5
2. Eques: 25 hit points -- force: 2 (gladius)
1: attack with sword to breast (5 hit points damage to opponent) F3
2: hit opponent with shield (opponent dizzy so gladiator moves again) F3 S2 T4
3: defend with shield and sword against next move (-5 hit points damage to opponent next turn) D3 T3
4: kick opponent off his horse (turn stays with gladiator, can perform other action) F5 S3
5: attack opponent sword arm (5 hit points damage to opponent - opponent loses 1 force in rest of combat) F2 T4
6: jump off horse and kill opponent horse (10 hit points damage to opponent) S2 F3 T2
3. Hoplomachus: 35 hit points -- force: 5 (spear – gladius)
1: attack with sword to breast (5 hit points damage to opponent) F3
2: thrust forward with spear (15 hit points damage to opponent) F6 S3
3: defend with spear and attack with sword (10 hit points damage to opponent) F2 D3 T4
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: attack opponent sword arm (5 hit points damage to opponent - opponent loses 1 force in rest of combat) F2 T4
6: legionary’s attack with fast moving sword (10 hit points damage to opponent) F4 S5 T3
4. Murmillo: 30 hit points -- force: 3 (spatha)
1: attack with sword to breast (10 hit points damage to opponent) F3
2: hit opponent with shield (opponent dizzy so gladiator moves again) F3 S2 T4
3: defend with shield and sword against next move (-5 hit points damage to opponent next turn) D3 T3
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: attack opponent sword arm (5 hit points damage to opponent - opponent loses 2 force in rest of combat) F2 T4
6: heavy slashing move with spatha (10 hit points damage to opponent) F5 D4
5. Retiarius: 25 hit points -- force: 4 (trident – dagger)
1: attack with dagger to breast (opponent loses 1 speed in rest of combat) F2
2: throw net over opponent (two extra turns for gladiator) S2 D4 T3
3: distract with net and attack with trident (5 hit points damage to opponent) F3 D3 T3
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: thrust forward with trident (10 hit points damage to opponent) F4 S4
6: throw trident from a distance (10 hit points damage to opponent) F6 S6 D4
6. Secutor: 30 hit points -- force: 2 (gladius)
1: attack with sword to breast (5 hit points damage to opponent) F3
2: cut net if trapped (see retiarius nr. 2) F3 D4
3: hit opponent with shield (opponent dizzy so gladiator moves again) F3 S2 T4
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: defend with shield and attack with sword (10 hit points damage to opponent) F2 D3 T4
6: legionary’s attack with fast moving sword (15 hit points damage to opponent) F4 S5 T3
7. Thraex: 25 hit points -- force: 2 (sword)
1: attack with sword to breast (5 hit points damage to opponent) F3
2: complete defence (no hit points lost in next turn) D3 T2
3: throw shield (opponent dizzy so move again) F4 D4
4: kick opponent to the ground (turn stays with gladiator, can perform other action) F5 S3
5: Thracian “flashing sword” attack (10 hit points damage to opponent) S4 D4
6: cut opponent’s throat (immediate death if not defended) S5 D6 T4
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And to make everything clear, here is a
test fight fought between a Hoplomachus and a Thraex.
Hoplomachus (35 hit points); I divided the 8 points as follows:
Force: 2 (standard) + 1
Speed: 3
Dexterity: 0
Tactics: 4
Thraex (25 hit points); I divided the 8 points as follows:
Force: 2 (standard) + 2
Speed: 0
Dexterity: 4
Tactics: 2
The dice determined Hoplomachus (35) would begin the fight.
Hoplomachus (35) throws 2 (hit opponent with shield) – needs F3 S2 T4
Hoplomachus (35) has necessary points; Hoplomachus (35) moves again.
Hoplomachus (35) throws 6 (legionary’s attack with fast moving sword) – needs F4 S5 T3
Hoplomachus (35) does not have necessary points; turn to Thraex (25)
Thraex (25) throws 2 (complete defence) – needs D3 T2
Thraex (25) has necessary points; Thraex will not loose any hit points in next turn
Turn goes to Hoplomachus (35)
Hoplomachus (35) throws 6 (legionary’s attack with fast moving sword) – needs F4 S5 T3
Hoplomachus (35) does not has necessary points; turn to Thraex (25)
Thraex (25) throws 3 (throw shield) – needs F4 D4
Thraex (25) has necessary points; Hoplomachus (35) loses 5 hit points and Thraex (25) moves again.
Thraex (25) throws 4 (kick enemy to the ground) – needs F5 S3
Thraex (25) does not have necessary points; turn to Hoplomachus (30)
Hoplomachus (30) throws 3 (defend with shield and sword) – needs D3 T3
Hoplomachus (30) has necessary points; Thraex (30) loses 5 hit points and Hoplomachus (30) moves again.
Hoplomachus (30) throws 3 (defend with shield and sword) – needs D3 T3
Hoplomachus (30) has necessary points; Thraex (25) loses 5 hit points and Hoplomachus (30) moves again.
Hoplomachus (30) throws 5 (attack enemy sword arm) – needs F2 T4
Hoplomachus (30) has necessary points; Thraex (25) loses 10 hit points
Turn goes to Thraex (15)
Thraex (15) throws 3 (throw shield) – needs F4 D4
Thraex (15) has necessary points; Hoplomachus (30) loses 5 hit points and Thraex (25) moves again.
Thraex (15) throws 5 (Thracian flashing sword attack) – needs S4 D4
Thraex (15) has necessary points; Hoplomachus (25) loses 10 hit points
Turn goes to Hoplomachus (15)
Hoplomachus (15) throws 2 (hit opponent with shield) – needs F3 S2 T4
Hoplomachus (15) has necessary points; Hoplomachus (15) moves again.
Hoplomachus (15) throws 5 (attack enemy sword arm) – needs F2 T4
Hoplomachus (15) has necessary points; Thraex (15) loses 10 hit points
Turn goes to Thraex (5)
Thraex (5) throws 5 (Thracian flashing sword attack) – needs S4 D4
Thraex (5) has necessary points; Hoplomachus (15) loses 10 hit points
Turn goes to Hoplomachus (5)
Hoplomachus (5) throws 2 (hit opponent with shield) – needs F3 S2 T4
Hoplomachus (5) has necessary points; Hoplomachus (5) moves again.
Hoplomachus (5) throws 6 (legionary’s attack with fast moving sword) – needs F4 S5 T3
Hoplomachus (5) does not has necessary points; turn to Thraex (5)
Thraex (5) throws 1 (attack with sword to breast) – needs F3
Thraex (5) has necessary points; Hoplomachus (5) loses 5 hit points
Hoplomachus (0) loses.
Please note that in the future a fight will never appear on our forum in this form, but in a more story-like form, as if it was written by a news reporter (like the race descriptions of the Ludi Circenses).
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HOW TO SUBSCRIBE?
Send me a pm or an email (pudionmus@yahoo.com) with the following information:
• Your SVR-name
• Your three gladiators, with their name, type and the points you divided among the features ‘force’, ‘speed’, ‘dexterity’ and ‘tactics’.
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In the next Ludi Societatis the first gladiators will enter the arena! So send your subscriptions, everyone!
Vale bene