Ludi Societatis - Compete!

Everything related to the ludi circenses and its teams or workings, including games or contests in the Societas Via Romana. Bring on the fun!

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Ludi Societatis - Compete!

Postby Gnaeus Dionysius Draco on Sat Aug 04, 2007 1:46 pm

Salvete sodales,

After a year of absence, I've revamped the Ludi Societatis (chariot racing), and returned!

Competing is very, very simple. You just send me a pm containing:

1. Your charioteer's name
2. Your chariot's name
3. Your factio (Albata, Aurata, Praesina, Purpurea, Russata or Veneta)
4. Your statistics (more below)
5. Your tactic (more below)

You can distribute 30 points across five statistics. You can't spend more than 10 or less than 1 point on a statistic.

Statistics

Speed

The top speed of your chariot. Obviously, the higher you make this, the likelier you are to come out on top. If you choose tactic B (the Dolphin) or tactic G (the Rhino), you can't spend more than 9 points on this statistic.

Acceleration

Your acceleration determines how fast you attain your top speed. A lower top speed with a very high acceleration can sometimes prove more beneficial than the reverse. Acceleration and speed are used to calculate your total speed throughout the races. If you choose tactic B (the Dolphin), you can't spend more than 9 points on this statistic.

Turning circle

Making a turn around the meta, the column at the narrowest part of the circus, is a dangerous affair. Lowering your turning circle to less than 5 points will decrease your chances of fatally crashing against the meta, but it will also lower your acceleration. Conversely, raising your turning circle statistic will increase crash chances, but it will also increase your acceleration with one point for each point you attribute to this stat that is more than 5.

For example, if you gave your chariot an acceleration of 6, and your turning cirle is 8, then your actual acceleration will be 9. Also keep this in mind when you select tactics. If you choose tactic D (the Eagle), you can't make your turning circle more than 7, and if you choose tactic H (the Hyena), you can't attribute more than 8 points to this stat.

Defence

Defence kicks in when you have to defend against violent charioteers, who use their whip to beat you out of your chariot or strangle you. The higher your defence is, the likelier you are to survive an encounter with a violent charioteer. If you use tactic E (the Hippo), you can't spend more than 7 points on this statistic, and if you use tactic A (the Stallion), you can't spend more than 9 points on it.

Power

Power is only important for those charioteers who opt for violent tactics. This means that it's pointless to attribute more than 1 point to this stat if you're using tactics A through E. For the other three, it is a vital statistic, as it helps you dispose of your adversaries through means other than raw speed. If you choose tactic F (the Wolf), you can't give this stat more than 5 points, and if you choose tactic G (the Rhino) or tactic H (the Hyena), you can't spend more than 7 points on it.

Tactics

A - The Stallion (keep a steady pace)

Safe and sound is the motto of those who choose the Stallion as their preferred tactic. It gives the following effects:

+1 speed
+2 total speed
+1 defence
-1 risk of crashing against the meta
-1 risk of crashing against the walls

B - the Dolphin (hurry in the straight lines)

While taking caution in the bends, the Dolphin frolicks freely in the straight lines.

+1 speed
+1 acceleration
+1 risk of crashing against the wall

C - the Cheetah (hurry in the last laps)

When push comes to shove, the Cheetah makes an extra effort in the last laps to sprint past everyone else.

+4 total speed

D - the Eagle (ride closely against the spina)

Any charioteer knows that riding closely against the spina and the meta is dangerous, but it also dramatically increases overall performance. Only the Eagle dares.

+3 turning circle

E - the Hippo (defend)

What could possibly harm the Hippo? Not even the most forceful, violent charioteers can knock it off its path.

+3 defence
-4 risk of crashing against the meta
-4 risk of crashing against the walls

F - the Wolf (whipping opponents)

Speed isn't enough, and the Wolf knows that. A good ol' ass-whopping is what your opponents need.

+5 power

G - the Rhino (pushing opponents against the walls)

It's dirty, but the Rhino is a dirty animal. Expect to see blood smeared against the walls of the circus.

+1 speed
+3 power
+2 risk of crashing against the walls

H - the Hyena (pushing opponents against the meta)

This task requires utmost precision and cruelty, but the Hyena is up to the task.

+2 turning circle
+3 power
-2 defence

Point distribution

Once a race is run, points are allotted to each charioteer.

Quarter finals

1st place: 3 points
2nd place: 1 point

Semi finals

1st place: 10 points
2nd place: 8 points
3rd place: 6 points
4th place: 3 points

Finals

1st place: 25 points
2nd place: 20 points
3rd place: 15 points
4th place: 10 points

Champions

Each year, the highest-ranking charioteer may add an additional point to his or her statistics at the end of the year. There is also a separate ranking of factiones.

The first races will be held as soon as there is a minimum of eight participants. Choose your factio carefully!

You can alter tactics and redistribute points between ludi, but not within a single ludus.


Once you enter a chariot, it will remain racing for as long as you stay a sodalis of the SVR.
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*eep! more work!!*

Postby Aldus Marius on Sat Aug 04, 2007 10:53 pm

Salve, mi Dionysi!

Umm...do I need to change anything on the Web site?

Sudans,
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Postby Gnaeus Dionysius Draco on Sun Aug 05, 2007 12:35 am

Ave Mari!

Not yet :). As soon as I have eight applicants, I'll inform you.

In pace deorum,
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Postby Gnaeus Dionysius Draco on Sun Aug 05, 2007 1:14 pm

Okay, two applicants and counting... :p
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Postby Gnaeus Dionysius Draco on Mon Aug 06, 2007 2:41 pm

We now have three racers, one for Albata and two for Russata. Keep them coming, sodales! Try not to forget to give the other factiones some love, too.

Also, you can re-use your old charioteers. I'll update your stats according to the new rules.
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Postby Gnaeus Dionysius Draco on Tue Aug 07, 2007 1:45 pm

Five racers!

Three more, and we can start!

The only factiones without racers are now Purpurea and Aurata.
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Postby Gnaeus Dionysius Draco on Mon Aug 13, 2007 6:41 pm

Six.

I need two more to start.
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Postby L.AVR.SEVERVS on Mon Dec 10, 2007 1:18 am

I'd be willing to provide two chariots ... one for Russata, and one for Purpurea.

Could you tell me where to contact you to provide the information?

Vale,
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Contacting Draco (or anyone, really)

Postby Aldus Marius on Mon Dec 10, 2007 5:36 am

Salve, Luci Aureli...

Every post has a "PM" (Private Messaging) button underneath; clicking this will enable you to send a PM to the author's Forum inbox right here on the Board.

Good luck!
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Postby cepasaccus on Tue Dec 11, 2007 12:31 am

Is there a page describing how it really works from the beginning?
kitty mea felis dodeviginti annos nata requiescat in pace. me per pleramque meam vitam comitabat. laeta gaudiumque meum erat. desiderio eius angor.
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Ludi Pages

Postby Aldus Marius on Tue Dec 11, 2007 12:38 am

Soitenly! There's a whole "Ludi" section of the Web site; in the Main Index, click on "Ludi Societatis", or go straight there:

http://www.societasviaromana.net/Colleg ... a/ludi.php

We haven't had a racing season since 2757, so it hasn't been updated since then, but...the rules, the tactics, and the teams are all there for your delectation.

If you have any questions after browsing the Ludi pages, send a PM to Gnaeus Dionysius Draco.

Bonam Fortunam (Good luck)!
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Postby cepasaccus on Tue Dec 11, 2007 3:24 am

I haven't understood all the risks calculation and I am not 100% sure I understood the rest, but I would try a race.
kitty mea felis dodeviginti annos nata requiescat in pace. me per pleramque meam vitam comitabat. laeta gaudiumque meum erat. desiderio eius angor.
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Postby Gnaeus Dionysius Draco on Tue Dec 11, 2007 12:21 pm

Salve Severe,

L.AVR.SEVERVS wrote:I'd be willing to provide two chariots ... one for Russata, and one for Purpurea.

Could you tell me where to contact you to provide the information?

Vale,


Welcome to SVR!

Members can only enter one chariot at a time. However, thanks for your interest, I received your PM and I'll enter your submission shortly, when I have a bit more time on my hands.

Vale optime,
Draco
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Factiones

Postby Valerius Claudius Iohanes on Wed Dec 12, 2007 11:45 pm

Salvete, Chariot-masters -

Gnae Dionysii, what about the factiones? Are there standing qualities to this or that group? I recall reading about political qualities of the factions in Iustinian's time, and the riots. What about here? Do we, individually, compose the factiones?

In mente agitans, dico:

Valete, magistri.
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De Circensibus

Postby Valerius Claudius Iohanes on Mon Jan 28, 2008 9:05 am

Salvete, Amici -

Bene, tandem ludi.php lexi quodque quaestiones meas resolvit.

Sed nunc ire ad ludos debeo; ecce summissio mea:

1. Charioteer's name ----- Quintus Aurelius Pollux
2. Chariot's name -------- Aquila
3. Factio -------- Veneta
4. Statistics:
Speed -------------- 7
Accel -------------- 8
Turn Circle -------- 8
Defense -------- 6
Power -------- 1

5. His tactic -------- CHEETAH

Satisne bene facta? Si non, preco vos ut me corrigatis.

Valete, vos omnes.
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